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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

BANKER AND BROKER

This card game, which is also known as Dutch Bank and Blind Hookey, is a fast way to win or lose money.

            Requirements

  1. A standard pack of 52 playing cards.
  2. Two or more players.

Bank of the Cards.  Same as in Poker ace (high), king, queen, jack, ten, nine, eight, seven, six, five, four, three, and deuce (low).  The suits have no comparative value.
            Object of the Game.  To win a bet on a card that will turn out to have a higher value than banker’s card.
            Selecting the Banker.  The pack having been shuffled by any player by mutual consent, it is placed on the table and each player cuts a group of cards and exposes his bottom card.  The player with the highest card becomes first banker.  In case of a tie, the tied players cut again and, if necessary, again, etc.
            When, during play, a player has an ace he has bet on, that player becomes the next banker unless the banker also has an ace; in which case the banker retains possession of the bank.  If more than one player has an ace, the tied players cut for the bank; the highest card cut wins the bank.

            The Play.  The banker establishes minimum and maximum betting limits.  He then shuffles the cards. Any other player may claim and have the right to shuffle, but the banker can shuffle last.
            The banker puts the deck in the center of the table to be cut by any player who wants to cut it.  Having squared the cut deck, the banker removes the bottom card, and puts it to one side.  (This card is dead, out of play; the move is precautionary, to safeguard against any players seeing the bottom card.)  The banker now cuts the deck into as many groups  of cards as there are players in the game, plus one more group, provided the players do not exceed six.  If they exceed six, the banker cuts seven groups of cards regardless.  The groups are called piles.
            After the piles are formed the bets are laid.  Players may bet on one or more piles, but one pile must remain open (without a player’s bet) and the open pile is designated the banker’s.  To make a bet, players put their money on or near the pile they have selected.   All bets having been made, the banker then turns over his pile so that the bottom card is exposed.  The rank of that card is the banker’s score.  If he turns an ace he collects all bets without turning over the players’ cards; in this game the banker wins ties, and the top ranking ace can’t be beaten.

            If the banker’s  card is any card is any card other than the ace, he now turns over the first player’s pile.  Should the exposed card in that pile rank higher than the banker’s card, the banker pays off at even money.  Should the player’s card rank even with or lower than the banker’s, the banker wins and collects the bet.  So it goes, pile by pile, around the table.
            Advice to Players.  Because the bank collects on ties at Banker and Broker, the percentage in its favor is 5 15/17.  The player can reduce the poker odds against him by banking the game at his every opportunity.

ACE-DEUCE-JACK

This is strictly a card hustler’s dream, which offers the player little or no chance of beating the game in the long run because of its high take of 10 10/17 percent for the operator.  Card hustlers usually operate this game around race tracks and fair grounds.
            Requirements

  1. A standard pack of 52 playing cards.  (The only cards having any value are the aces, deuces, and jacks.  These 12 are the winning and losing cards.  The other 40 have no value whatever, either as to rank or suit.)
  2. a banker and one or more players.

Object of the Game.  The banker or the players cut three piles of cards, as in Banker and broker.  The players then place bets that an ace, a deuce, or a jack will not appear at the bottom of any pile. 
            The Limit.  The banker hustler establishes betting limits.  I should say the average runs from a minimum of $5 tp a maximum of $ 200.  But the banker is boss.
            The Shuffle and Deal.  The banker shuffles the deck.  Any player may call for a shuffle at any time before the cut, but the banker retains the right to shuffle last.  The banker then puts the deck in the center of the table to be cut by any player.
            After the cut has been carried, the banker removes three cards from the bottom of the deck, and puts them to one side.  He must  take scrupulous care that these cards are not seen by any player.  These three are dead cards; they cannot enter into the poker play of the hand.
            The Play.  The banker now cuts two groups of cards from of cards from the squared deck, making in all three piles of cards.  Each player may now lay, wi5thin the limits, a bet that the bottom card of any of the three piles is not an ace, deuce, or jack. 
            After the bets have been placed the banker proceeds to turn up the piles so that the bottom card of each is exposed.  If no ace, deuce, or jack shows as a bottom card of any pile, the bank loses, and must pay off all bets.  If the bottom card of any  of the three piles does happen to be an ace, deuce, or jack, the bank craps wins all bets.  No bonuses are paid.  It is important to remember that even when more than one winning card turns up, the payoff is one for one, even.

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

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