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Scarney Duplicate JackpotsScarney Duplicate Jackpots is one of the most thrilling and fastest action dice games ever invented. The object of the game is to win the jackpot by throwing the same three dice number total as did the previous shooter. Requirements. Any number can play. It makes an excellent four-, five-, six-, or seven- person game. Three Scarney dice, a dice cup, and a set of gaming chips are used. Dead dice count zero. Seating Positions and Turn of Play. To determine seating positions and turn of play, each player shakes the three dice in the cup and throws them onto the playing surface. The player throwing the highest three dice number total (dead dice count zero) takes any seat and is the first shooter. The player throwing second highest sits on his left and shoots second and so on. Tying players shoot again. Upon completion of a game, the right to start the next game goes to the winner of the game. The Jackpot Ante. Each player, before the game gets started, antes (puts) an agreed upon equal number of chips into the center of the playing surface known as the jackpot. All players must ante in turn, starting with the first shooter and rotating clockwise. The Play. The first shooter places the three Scarney dice into the dice cup and, after a proper shake, throws them onto the playing surface. There is no action for the first shooter on his first throw. He merely calls the total of the three thrown dice and passes the dice cup and the three dice with the same numbers face up toward the player to his left whose turn it is to play. From then on, the rules governing each shooter’s turn of play (one throw with three dice) are as follows:
Scarney 21 Up and Down Anyone can learn to play the game in a few minutes, yet it is an unending source of entertainment for children and adults alike. Scoring is the direct opposite of that in Straight Scarney Dice. With the exception of big Scarney, only dead dice count. That is, the object of the game is to win the pot by bringing the players’ combined total of thrown dead dice to exactly 21 and then follow with a throw of numbers (no dead dice).
The Ante. Each player, before the game gets started, antes (puts) an agreed upon equal number of chips into the center of the table, known as the pot. All players must ante in turn, starting with the first shooter and rotating clockwise. If all five dice show dead, either on the second throw or after any number of throws, they are added to the score and all five dice are thrown again by the same shooter; any subsequent dead dice thrown are added to the running total. And so it goes, until the shooter fails to throw a dead die and his final total score is the second shooter’s starting number. If the first shooter threw nine dead dice, the first dead die thrown by the second player is numbered 10, and so on. This continues until one player throws a dead die which brings the total to exactly 21, but the game does not end unless his next throw is comprised of numbers (no dead dice) . If a dead die appears on the next throw, the total is 22. If two dead dice appear, the total is 23 and the shooter continues throwing and adding dead dice to the total until no dead die is thrown. Whenever a player’s starting number is 22 or more, all subsequent thrown dead dice are subtracted from the total until the shooter fails to throw a dead die. Example: If a player’s starting number is 25 and he throws a total of 11 dead dice and then fails to throw a dead die, the total number is now 14. To emphasize: Whenever a player’s starting total is 20 or less, all subsequent thrown dead dice are always added to his starting total. But when a player’s starting total is 22 or more, all subsequent thrown dead dice are subtracted from his starting total. If a player’s total reaches zero, his next thrown dead die is counted as 1, and the second dead die is 2, etc. Chip Penalties. Whenever a player’s dead dice total passes the magic 21 mark, he must put one-chip into the pot for each dead die he throws below or above 21. Examples: The player’s starting number is 19 and he throws 6 dead dice for a new total of 25. Since he is 4 over 21, he must put four chips into the pot. The player’s starting number is 23 and he throws 7 dead dice for a new total of 16. Since he is 5 under 21, he must put five chips into the pot. And so it goes, until the end of the game. Note: Some players prefer to pay only a one-chip penalty for passing the magic 21 mark instead of one chip for each thrown dead die below or above 21. For this ruling to be valid, it must be mutually agreed upon by all players before the start of the poker game. The End of the Game. 11te game ends when a player hits 21 exactly and then throws numbers (fails to make a dead die on his next throw). When this occurs, the player calls “Game,” is declared the winner, and collects the pot-except when big Scarney (any five of a kind including five dead dice) is made on anyone (single) throw. Big Scarney automatically wins the game and takes the pot, regardless of the dead dice total. Upon the winning if the pot, the right to start the next round and throw first goes to the player to the left of the previous winner. Scarney Bingo Dice Scarney Bingo Dice combines the psychology of Bingo, the probabilities of Poker, and the constant fascination of dice throwing. Preparation to Start the Game. The player who is to shoot first shuffles the deck of cards and puts them face down on the table to his right. The player to his immediate right cuts the cards. Next, the player who is to shoot first deals 16 cards one-at-a-time face up onto the center of the table forming four rows of four cards each (vertically and horizontally). The rest of the deck is set aside. Value of the Cards. Kings count 13 points; queens, 12; jacks, 11. All other cards have their face values: tens, 10; nines, 9; eights, 8; sevens, 7; sixes, 6; fives, 5; fours, 4; threes, 3; twos, 2; and aces, 1. The suits (clubs, diamonds, hearts, and spades) have no value relative to each other and do not count. The Ante. The player, before the game gets started, antes (puts) an agree upon equal number of chips aside known as the pot. All players must ante in turn, starting with the first shooter, and rotating clockwise. The Play. Each player at his turn makes one throw of the three dice. When a thrown number or a combination of numbers (dead dice count zero) matches the value of one of the face-up cards, the player must turn it face down. A player can only turn one card face down at each turn of play. However, if two or more cards can be turned face down, the player may choose which card he will turn face down. Example: The shooter’s three-dice throw shows a 3, 4, and 6. With such numbers, the player may turn face down anyone of the following cards: 3,4,6,7,9. 10, or king (13), providing such cards are resting face up on the table. When a player throws a number total whose point value fails to match the point value of a face-up card, it is a no decision throw and he passes the dice and cup to the player on his left. When a player throws Scarney (any three same numbers or three dead dice), he can elect to turn face down any face-up card he wants; or he can refuse to turn a card face down and pass the dice and cup to the next player. When a player turns face down the fourth or last face-up card of any vertical or horizontal row, he calls “Bingo,” and receives one chip from each player. When a player goes bingo two ways by turning a: card face down, he calls “Double Bingo,” and receives a Double Bingo bonus of two chips from each player. When a player goes Double Bingo by turning a corner card face down, he calls “Double, Double Bingo,” and collects a bonus of four chips from each player. The players continue to throw in turn until one player turns face down the sixteenth or last face-up card resting on the table. When this happens the player calls “Bango,” wins the game, and rakes in the pot. Scarney Speedy Bingo Dice Scarney Speedy Bingo Dice is a very interesting variation of Scarney Bingo Dice and is recommended to players who desire a much quicker ending game. The same rules of play as for Scarney Bingo Dice apply with the following exceptions and additional rules:
Scarney Black Jack possesses the hit, stay, and double down features of the Casino card game of Black Jack in addition, it offers the player a greater chance of participation with the throwing of the dice. Requirements. Any number can play, usually as many as can sit around the playing surface. Two Scarney dice, a dice cup, and a set of gaming chips are used. The object of the game is to get a higher count (total value of thrown dice) than the banker- shooter, up to but not over 21. Should the player throw the dice and force his total over 21, he loses his bet and sacrifices any chance to beat or tie the banker-shooter. Count Value of the Dice. Each dead die counts 10; each one (ace) counts 1 or 11 according to the discretion of the shooter; and each three, four; or six count their spot value. Selecting the First Banker. To determine the first banker and seating positions, each player shakes the two dice in the cup and throws them onto the playing surface. The player throwing the highest total becomes the first banker and selects any seat he wants. The player with the next highest sits to his left and so on. Dice showing the word dead count 10. Once the seating has been arranged, each player, starting with the player to the banker’s left, places the number of chips he wants to bet in front of him. The banker, who accepts all bets within the limit, shoots against each player in turn. The player shoots first and the banker broker second. And so it goes, to the left, clockwise, from player to player, around the table. Rules Governing Shooter’s Turn of Play. The shooter places the two Scarney dice in the cup and, after a proper shake, throws them onto the playing surface.
Final Settlement
Rules Governing the Bank
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